Ryan M. Dormanesh
Game Designer, Unity Developer
Bonney Lake, Washington
Hello, I’m Ryan Dormanesh, an experienced Game Designer based in the pacific northwest.
My career spans over a decade, evolving from the rich, immersive worlds of AAA console development (Rockstar San Diego’s Red Dead Redemption) to the analytics-driven domain of mobile games and live operations. This journey has given me a unique perspective, blending passionate creative storytelling with the science of data tested design.
I have a proven track record in Unity 3D, puzzle design, and Agile methodologies, having:
- Designed and launched levels and live events for millions of daily players on global titles like Cookie Jam and Perfect Swing Golf.
- Honed technical design skills from managing complex state machines for dynamic animation systems to implementing live ops quest tools in the Unity Editor.
- Driven key performance indicators (KPIs) by translating player analytics into actionable insights, ensuring quality experiences, and mastering gameplay difficulty balancing.
Whether it’s crafting engaging level designs or overseeing a global mobile game launch, I am driven by a nuanced understanding of both the art and the metrics that define success in gaming.
Next Steps
- Explore my professional work to see the titles I’ve contributed to, including my technical and design contributions.
- View my indie projects for examples of my personal game development and Unity skills, including my latest puzzle game, NumMerge. You can toggle between light and dark mode by clicking the icon in the navigation bar.